First time I want post just roster. Because like it too mush. There was no games with it, but I hope it is incoming.
Astra Militarum + Inquisition
HQ1: Tank Commander [380] - warlord
LR Executioner, HB (175)
LR Executioner, HB (175)
Brave Tank Commander-warlord. With re-roll he likely can take exactly those trait he wants.
We want '1' for outflanking our vets and PCS, want '2' for personal PE - with that we not depends of Aquila and can move whereever we want with no fear to catch Gets Hot on plasma. '3' maybe handle as well.
6 plasma blasts with PE literaly evaporates almost everything in game, and very big deal we can shoot blast BEFORE any infantry orders are issued, profit!
With servo-skulls it becomes very accurate.
HQ2: Company Command Squad (60), Aquilla (60), Vox (5), Bolter (1), Master (20), Chimera ML + HF (65) [211]
Mine wice field-commander Castor with bolter. Gives orders to platoon and share PE on everything in 6'' (merges from chimera's hull). Helps a lot. Also calls artillery strikes, on targets 'marked' by servo-skulls.
NoFoc1: Commissar (25)
Fair commissar, makes platoon immune to morale, pinnig, fear and so on (but not gives fearless, what allows platoon to go to ground for 2+ cover under Aegis).
NoFoc2: Ministorum Priest (25)
Holy man, inspires conscrits to carry on Emperors will. Actually boost conscripts makes them avesome for melee and catching fat targets (hey, WraithKnight! Try to kill 30 fearless men with 4 attacks in profile, looser).
HQ3: Coteaz (100)
Diviner - interceptor, everything is clear.
HQ4: Inquisitor Ordo Xenos (25), Rad (15), Psych (15), Liber (15), 3x Scullz (9) [79]
Boosts coscripts more with grens. Can scoutmove them or veterans, may redeploy platoon and so on.
Sculls marks targets for Russes, Wyverns, Master and Manticore.
Troops1: Veterans (60), 3x Meltas (30), Taurox (50) [140]
They want go to reserve on vanguard strike, want go to outflank on '1' warlord-trait, could be joined by Inquisitor and with scoutmove be on eadge of enemy deployment zone (scout move in taurox on 12, move on 6, disembark on 6 = 24).
Troops2: Infantry Platoon
PCS (30), 4x Flamers (20), Taurox (50), Bolter (1) (101)
Same desires as veterans have, but another targets. Tauroxes are good in maneure, can shoot vechicles in side\rear armour.
4x IS, 4x Snipers, 4x LasCanons, 4x MeltaBombs, Vox [313]
It is mine kernel of army. Under orders and PE can shot any target. Bombs help defeat in hth Monsters, Overlords on barges, Walrers and so on.
30x Conscripts [90]
Screen, hth-power under Priest and Iquisitor. 60 atacks with hatred, grens and maybe hymn. Cool tho.
Elites1: Henchman warband, 2x Acolytes, Psyker (18)
Elites2: Henchman warband, 2x Acolytes, Psyker (18)
Warp-chardges and maybe some telepathy stuff.
HS1: Wyvern (65)
HS2: Wyvern (65)
Infantry crushers. No scouring will survive!
HS3: Manticore [170]
Everything crusher. Under Aquilla any hit =~ wound.
Fort1: Aegis (50)
Fense! <3
Total: 1850
Warp Chardges: 4
Astra Militarum + Inquisition
HQ1: Tank Commander [380] - warlord
LR Executioner, HB (175)
LR Executioner, HB (175)
Brave Tank Commander-warlord. With re-roll he likely can take exactly those trait he wants.
We want '1' for outflanking our vets and PCS, want '2' for personal PE - with that we not depends of Aquila and can move whereever we want with no fear to catch Gets Hot on plasma. '3' maybe handle as well.
6 plasma blasts with PE literaly evaporates almost everything in game, and very big deal we can shoot blast BEFORE any infantry orders are issued, profit!
With servo-skulls it becomes very accurate.
HQ2: Company Command Squad (60), Aquilla (60), Vox (5), Bolter (1), Master (20), Chimera ML + HF (65) [211]
Mine wice field-commander Castor with bolter. Gives orders to platoon and share PE on everything in 6'' (merges from chimera's hull). Helps a lot. Also calls artillery strikes, on targets 'marked' by servo-skulls.
NoFoc1: Commissar (25)
Fair commissar, makes platoon immune to morale, pinnig, fear and so on (but not gives fearless, what allows platoon to go to ground for 2+ cover under Aegis).
NoFoc2: Ministorum Priest (25)
Holy man, inspires conscrits to carry on Emperors will. Actually boost conscripts makes them avesome for melee and catching fat targets (hey, WraithKnight! Try to kill 30 fearless men with 4 attacks in profile, looser).
HQ3: Coteaz (100)
Diviner - interceptor, everything is clear.
HQ4: Inquisitor Ordo Xenos (25), Rad (15), Psych (15), Liber (15), 3x Scullz (9) [79]
Boosts coscripts more with grens. Can scoutmove them or veterans, may redeploy platoon and so on.
Sculls marks targets for Russes, Wyverns, Master and Manticore.
Troops1: Veterans (60), 3x Meltas (30), Taurox (50) [140]
They want go to reserve on vanguard strike, want go to outflank on '1' warlord-trait, could be joined by Inquisitor and with scoutmove be on eadge of enemy deployment zone (scout move in taurox on 12, move on 6, disembark on 6 = 24).
Troops2: Infantry Platoon
PCS (30), 4x Flamers (20), Taurox (50), Bolter (1) (101)
Same desires as veterans have, but another targets. Tauroxes are good in maneure, can shoot vechicles in side\rear armour.
4x IS, 4x Snipers, 4x LasCanons, 4x MeltaBombs, Vox [313]
It is mine kernel of army. Under orders and PE can shot any target. Bombs help defeat in hth Monsters, Overlords on barges, Walrers and so on.
30x Conscripts [90]
Screen, hth-power under Priest and Iquisitor. 60 atacks with hatred, grens and maybe hymn. Cool tho.
Elites1: Henchman warband, 2x Acolytes, Psyker (18)
Elites2: Henchman warband, 2x Acolytes, Psyker (18)
Warp-chardges and maybe some telepathy stuff.
HS1: Wyvern (65)
HS2: Wyvern (65)
Infantry crushers. No scouring will survive!
HS3: Manticore [170]
Everything crusher. Under Aquilla any hit =~ wound.
Fort1: Aegis (50)
Fense! <3
Warp Chardges: 4